Global and United States VR Social Platforms Market Report & Forecast 2023-2028

Report ID: 1791572 | Published Date: Jan 2025 | No. of Page: 97 | Base Year: 2024 | Rating: 3.7 | Webstory: Check our Web story
1 Study Coverage
    1.1 VR Social Platforms Revenue in VR Social Platforms Business (2017-2022) & (US$ Million) Introduction
    1.2 Global VR Social Platforms Outlook 2017 VS 2022 VS 2028
        1.2.1 Global VR Social Platforms Market Size for the Year 2017-2028
        1.2.2 Global VR Social Platforms Market Size for the Year 2017-2028
    1.3 VR Social Platforms Market Size, United States VS Global, 2017 VS 2022 VS 2028
        1.3.1 The Market Share of United States VR Social Platforms in Global, 2017 VS 2022 VS 2028
        1.3.2 The Growth Rate of VR Social Platforms Market Size, United States VS Global, 2017 VS 2022 VS 2028
    1.4 VR Social Platforms Market Dynamics
        1.4.1 VR Social Platforms Industry Trends
        1.4.2 VR Social Platforms Market Drivers
        1.4.3 VR Social Platforms Market Challenges
        1.4.4 VR Social Platforms Market Restraints
    1.5 Study Objectives
    1.6 Years Considered
2 VR Social Platforms by Type
    2.1 VR Social Platforms Market Segment by Type
        2.1.1 On-premise
        2.1.2 Cloud-based
    2.2 Global VR Social Platforms Market Size by Type (2017, 2022 & 2028)
    2.3 Global VR Social Platforms Market Size by Type (2017-2028)
    2.4 United States VR Social Platforms Market Size by Type (2017, 2022 & 2028)
    2.5 United States VR Social Platforms Market Size by Type (2017-2028)
3 VR Social Platforms by Application
    3.1 VR Social Platforms Market Segment by Application
        3.1.1 Individual
        3.1.2 Enterprise
        3.1.3 Others
    3.2 Global VR Social Platforms Market Size by Application (2017, 2022 & 2028)
    3.3 Global VR Social Platforms Market Size by Application (2017-2028)
    3.4 United States VR Social Platforms Market Size by Application (2017, 2022 & 2028)
    3.5 United States VR Social Platforms Market Size by Application (2017-2028)
4 Global VR Social Platforms Competitor Landscape by Company
    4.1 Global VR Social Platforms Market Size by Company
        4.1.1 Top Global VR Social Platforms Companies Ranked by Revenue (2021)
        4.1.2 Global VR Social Platforms Revenue by Player (2017-2022)
    4.2 Global VR Social Platforms Concentration Ratio (CR)
        4.2.1 VR Social Platforms Market Concentration Ratio (CR) (2017-2022)
        4.2.2 Global Top 5 and Top 10 Largest Companies of VR Social Platforms in 2021
        4.2.3 Global VR Social Platforms Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
    4.3 Global VR Social Platforms Headquarters, Revenue in VR Social Platforms Business (2017-2022) & (US$ Million) Type
        4.3.1 Global VR Social Platforms Headquarters and Area Served
        4.3.2 Global VR Social Platforms Companies Revenue in VR Social Platforms Business (2017-2022) & (US$ Million) Type
        4.3.3 Date of International Companies Enter into VR Social Platforms Market
    4.4 Companies Mergers & Acquisitions, Expansion Plans
    4.5 United States VR Social Platforms Market Size by Company
        4.5.1 Top VR Social Platforms Players in United States, Ranked by Revenue (2021)
        4.5.2 United States VR Social Platforms Revenue by Players (2020, 2021 & 2022)
5 Global VR Social Platforms Market Size by Region
    5.1 Global VR Social Platforms Market Size by Region: 2017 VS 2022 VS 2028
    5.2 Global VR Social Platforms Market Size by Region (2017-2028)
        5.2.1 Global VR Social Platforms Market Size by Region: 2017-2022
        5.2.2 Global VR Social Platforms Market Size by Region (2023-2028)
6 Segment in Region Level & Country Level
    6.1 North America
        6.1.1 North America VR Social Platforms Market Size YoY Growth 2017-2028
        6.1.2 North America VR Social Platforms Market Facts & Figures by Country (2017, 2022 & 2028)
        6.1.3 U.S.
        6.1.4 Canada
    6.2 Asia-Pacific
        6.2.1 Asia-Pacific VR Social Platforms Market Size YoY Growth 2017-2028
        6.2.2 Asia-Pacific VR Social Platforms Market Facts & Figures by Region (2017, 2022 & 2028)
        6.2.3 China
        6.2.4 Japan
        6.2.5 South Korea
        6.2.6 India
        6.2.7 Australia
        6.2.8 Taiwan
        6.2.9 Indonesia
        6.2.10 Thailand
        6.2.11 Malaysia
        6.2.12 Philippines
    6.3 Europe
        6.3.1 Europe VR Social Platforms Market Size YoY Growth 2017-2028
        6.3.2 Europe VR Social Platforms Market Facts & Figures by Country (2017, 2022 & 2028)
        6.3.3 Germany
        6.3.4 France
        6.3.5 U.K.
        6.3.6 Italy
        6.3.7 Russia
    6.4 Latin America
        6.4.1 Latin America VR Social Platforms Market Size YoY Growth 2017-2028
        6.4.2 Latin America VR Social Platforms Market Facts & Figures by Country (2017, 2022 & 2028)
        6.4.3 Mexico
        6.4.4 Brazil
        6.4.5 Argentina
    6.5 Middle East and Africa
        6.5.1 Middle East and Africa VR Social Platforms Market Size YoY Growth 2017-2028
        6.5.2 Middle East and Africa VR Social Platforms Market Facts & Figures by Country (2017, 2022 & 2028)
        6.5.3 Turkey
        6.5.4 Saudi Arabia
        6.5.5 U.A.E
7 Company Profiles
    7.1 Microsoft
        7.1.1 Microsoft Company Details
        7.1.2 Microsoft Business Overview
        7.1.3 Microsoft VR Social Platforms Introduction
        7.1.4 Microsoft Revenue in VR Social Platforms Business (2017-2022)
        7.1.5 Microsoft Recent Development
    7.2 Mozilla Firefox
        7.2.1 Mozilla Firefox Company Details
        7.2.2 Mozilla Firefox Business Overview
        7.2.3 Mozilla Firefox VR Social Platforms Introduction
        7.2.4 Mozilla Firefox Revenue in VR Social Platforms Business (2017-2022)
        7.2.5 Mozilla Firefox Recent Development
    7.3 Valve
        7.3.1 Valve Company Details
        7.3.2 Valve Business Overview
        7.3.3 Valve VR Social Platforms Introduction
        7.3.4 Valve Revenue in VR Social Platforms Business (2017-2022)
        7.3.5 Valve Recent Development
    7.4 Cluster
        7.4.1 Cluster Company Details
        7.4.2 Cluster Business Overview
        7.4.3 Cluster VR Social Platforms Introduction
        7.4.4 Cluster Revenue in VR Social Platforms Business (2017-2022)
        7.4.5 Cluster Recent Development
    7.5 LiveLike
        7.5.1 LiveLike Company Details
        7.5.2 LiveLike Business Overview
        7.5.3 LiveLike VR Social Platforms Introduction
        7.5.4 LiveLike Revenue in VR Social Platforms Business (2017-2022)
        7.5.5 LiveLike Recent Development
    7.6 Rec Room
        7.6.1 Rec Room Company Details
        7.6.2 Rec Room Business Overview
        7.6.3 Rec Room VR Social Platforms Introduction
        7.6.4 Rec Room Revenue in VR Social Platforms Business (2017-2022)
        7.6.5 Rec Room Recent Development
    7.7 Facebook
        7.7.1 Facebook Company Details
        7.7.2 Facebook Business Overview
        7.7.3 Facebook VR Social Platforms Introduction
        7.7.4 Facebook Revenue in VR Social Platforms Business (2017-2022)
        7.7.5 Facebook Recent Development
    7.8 Bigscreen
        7.8.1 Bigscreen Company Details
        7.8.2 Bigscreen Business Overview
        7.8.3 Bigscreen VR Social Platforms Introduction
        7.8.4 Bigscreen Revenue in VR Social Platforms Business (2017-2022)
        7.8.5 Bigscreen Recent Development
    7.9 JanusVR
        7.9.1 JanusVR Company Details
        7.9.2 JanusVR Business Overview
        7.9.3 JanusVR VR Social Platforms Introduction
        7.9.4 JanusVR Revenue in VR Social Platforms Business (2017-2022)
        7.9.5 JanusVR Recent Development
    7.10 WorldViz
        7.10.1 WorldViz Company Details
        7.10.2 WorldViz Business Overview
        7.10.3 WorldViz VR Social Platforms Introduction
        7.10.4 WorldViz Revenue in VR Social Platforms Business (2017-2022)
        7.10.5 WorldViz Recent Development
    7.11 WILD
        7.11.1 WILD Company Details
        7.11.2 WILD Business Overview
        7.11.3 WILD VR Social Platforms Introduction
        7.11.4 WILD Revenue in VR Social Platforms Business (2017-2022)
        7.11.5 WILD Recent Development
    7.12 VR-ON
        7.12.1 VR-ON Company Details
        7.12.2 VR-ON Business Overview
        7.12.3 VR-ON VR Social Platforms Introduction
        7.12.4 VR-ON Revenue in VR Social Platforms Business (2017-2022)
        7.12.5 VR-ON Recent Development
    7.13 VRChat
        7.13.1 VRChat Company Details
        7.13.2 VRChat Business Overview
        7.13.3 VRChat VR Social Platforms Introduction
        7.13.4 VRChat Revenue in VR Social Platforms Business (2017-2022)
        7.13.5 VRChat Recent Development
    7.14 VTime Holdings
        7.14.1 VTime Holdings Company Details
        7.14.2 VTime Holdings Business Overview
        7.14.3 VTime Holdings VR Social Platforms Introduction
        7.14.4 VTime Holdings Revenue in VR Social Platforms Business (2017-2022)
        7.14.5 VTime Holdings Recent Development
8 Research Findings and Conclusion
9 Appendix
    9.1 Research Methodology
        9.1.1 Methodology/Research Approach
        9.1.2 Data Source
    9.2 Author Details
    9.3 Disclaimer
List of Tables
    Table 1. VR Social Platforms Market Size United States VS Global, CAGR (2017 VS 2022 VS 2028)
    Table 2. VR Social Platforms Market Trends
    Table 3. VR Social Platforms Market Drivers
    Table 4. VR Social Platforms Market Challenges
    Table 5. VR Social Platforms Market Restraints
    Table 6. Global VR Social Platforms Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 7. United States VR Social Platforms Market Size by Type: 2017 VS 2022 VS 2028 (US$ Million)
    Table 8. Global VR Social Platforms Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 9. United States VR Social Platforms Market Size by Application: 2017 VS 2022 VS 2028 (US$ Million)
    Table 10. Top VR Social Platforms Companies in Global Market, Ranking by Revenue (2021)
    Table 11. Global VR Social Platforms Revenue by Player, (US$ Million), 2017-2022
    Table 12. Global VR Social Platforms Revenue Share by Player, 2017-2022
    Table 13. Global VR Social Platforms Companies Market Concentration Ratio (CR5 and HHI)
    Table 14. Global VR Social Platforms by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR Social Platforms as of 2021)
    Table 15. Top Players of VR Social Platforms in Global Market, Headquarters and Area Served
    Table 16. Companies Revenue in VR Social Platforms Business (2017-2022) & (US$ Million) Type
    Table 17. Date of International Companies Enter into VR Social Platforms Market
    Table 18. Companies Mergers & Acquisitions, Expansion Plans
    Table 19. Top VR Social Platforms Players in United States Market, Ranking by Revenue (2021)
    Table 20. United States VR Social Platforms Revenue by Players, (US$ Million), 2020, 2021 & 2022
    Table 21. United States VR Social Platforms Revenue Share by Players, 2020, 2021 & 2022
    Table 22. Global VR Social Platforms Market Size by Region (US$ Million): 2017 VS 2022 VS 2028
    Table 23. Global VR Social Platforms Market Size by Region (2017-2022) & (US$ Million)
    Table 24. Global VR Social Platforms Market Size Forecast by Region (2023-2028) & (US$ Million)
    Table 25. North America VR Social Platforms Sales in Value by Country (2017-2028) & (US$ Million)
    Table 26. Asia Pacific VR Social Platforms Sales in Value by Region (2017-2028) & (US$ Million)
    Table 27. Europe VR Social Platforms Sales in Value by Country (2017-2028) & (US$ Million)
    Table 28. Latin Americaa VR Social Platforms Sales in Value by Country (2017-2028) & (US$ Million)
    Table 29. Middle East and Africa VR Social Platforms Sales in Value by Country (2017-2028) & (US$ Million)
    Table 30. Microsoft Company Details
    Table 31. Microsoft Business Overview
    Table 32. Microsoft VR Social Platforms Product
    Table 33. Microsoft Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 34. Microsoft Recent Development
    Table 35. Mozilla Firefox Company Details
    Table 36. Mozilla Firefox Business Overview
    Table 37. Mozilla Firefox VR Social Platforms Product
    Table 38. Mozilla Firefox Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 39. Mozilla Firefox Recent Development
    Table 40. Valve Company Details
    Table 41. Valve Business Overview
    Table 42. Valve VR Social Platforms Product
    Table 43. Valve Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 44. Valve Recent Development
    Table 45. Cluster Company Details
    Table 46. Cluster Business Overview
    Table 47. Cluster VR Social Platforms Product
    Table 48. Cluster Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 49. Cluster Recent Development
    Table 50. LiveLike Company Details
    Table 51. LiveLike Business Overview
    Table 52. LiveLike VR Social Platforms Product
    Table 53. LiveLike Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 54. LiveLike Recent Development
    Table 55. Rec Room Company Details
    Table 56. Rec Room Business Overview
    Table 57. Rec Room VR Social Platforms Product
    Table 58. Rec Room Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 59. Rec Room Recent Development
    Table 60. Facebook Company Details
    Table 61. Facebook Business Overview
    Table 62. Facebook VR Social Platforms Product
    Table 63. Facebook Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 64. Facebook Recent Development
    Table 65. Bigscreen Company Details
    Table 66. Bigscreen Business Overview
    Table 67. Bigscreen VR Social Platforms Product
    Table 68. Bigscreen Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 69. Bigscreen Recent Development
    Table 70. JanusVR Company Details
    Table 71. JanusVR Business Overview
    Table 72. JanusVR VR Social Platforms Product
    Table 73. JanusVR Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 74. JanusVR Recent Development
    Table 75. WorldViz Company Details
    Table 76. WorldViz Business Overview
    Table 77. WorldViz VR Social Platforms Product
    Table 78. WorldViz Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 79. WorldViz Recent Development
    Table 80. WILD Company Details
    Table 81. WILD Business Overview
    Table 82. WILD VR Social Platforms Product
    Table 83. WILD Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 84. WILD Recent Development
    Table 85. VR-ON Company Details
    Table 86. VR-ON Business Overview
    Table 87. VR-ON VR Social Platforms Product
    Table 88. VR-ON Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 89. VR-ON Recent Development
    Table 90. VRChat Company Details
    Table 91. VRChat Business Overview
    Table 92. VRChat VR Social Platforms Product
    Table 93. VRChat Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 94. VRChat Recent Development
    Table 95. VTime Holdings Company Details
    Table 96. VTime Holdings Business Overview
    Table 97. VTime Holdings VR Social Platforms Product
    Table 98. VTime Holdings Revenue in VR Social Platforms Business (2017-2022) & (US$ Million)
    Table 99. VTime Holdings Recent Development
    Table 100. Research Programs/Design for This Report
    Table 101. Key Data Information from Secondary Sources
    Table 102. Key Data Information from Primary Sources
List of Figures
    Figure 1. VR Social Platforms Product Picture
    Figure 2. Global VR Social Platforms Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 3. Global VR Social Platforms Market Size 2017-2028 (US$ Million)
    Figure 4. United States VR Social Platforms Market Size, (US$ Million), 2017 VS 2022 VS 2028
    Figure 5. United States VR Social Platforms Market Size 2017-2028 (US$ Million)
    Figure 6. United States VR Social Platforms Market Share in Global 2017-2028
    Figure 7. VR Social Platforms Report Years Considered
    Figure 8. Product Picture of On-premise
    Figure 9. Product Picture of Cloud-based
    Figure 10. Global VR Social Platforms Market Share by Type in 2022 & 2028
    Figure 11. Global VR Social Platforms Market Size by Type (2017-2028) & (US$ Million)
    Figure 12. Global VR Social Platforms Market Share by Type (2017-2028)
    Figure 13. United States VR Social Platforms Market Share by Type in 2022 & 2028
    Figure 14. United States VR Social Platforms Market Size by Type (2017-2028) & (US$ Million)
    Figure 15. United States VR Social Platforms Market Share by Type (2017-2028)
    Figure 16. Product Picture of Individual
    Figure 17. Product Picture of Enterprise
    Figure 18. Product Picture of Others
    Figure 19. Global VR Social Platforms Market Share by Application in 2022 & 2028
    Figure 20. Global VR Social Platforms Market Size by Application (2017-2028) & (US$ Million)
    Figure 21. Global VR Social Platforms Market Share by Application (2017-2028)
    Figure 22. United States VR Social Platforms Market Share by Application in 2022 & 2028
    Figure 23. United States VR Social Platforms Market Size by Application (2017-2028) & (US$ Million)
    Figure 24. United States VR Social Platforms Market Share by Application (2017-2028)
    Figure 25. North America VR Social Platforms Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 26. U.S. VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 27. Canada VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 28. Europe VR Social Platforms Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 29. Germany VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 30. France VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 31. U.K. VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 32. Italy VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 33. Russia VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 34. Asia-Pacific VR Social Platforms Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 35. China VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 36. Japan VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 37. South Korea VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 38. India VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 39. Australia VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 40. Taiwan VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 41. Indonesia VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 42. Thailand VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 43. Malaysia VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 44. Philippines VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 45. Latin America VR Social Platforms Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 46. Mexico VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 47. Brazil VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 48. Argentina VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 49. Middle East & Africa VR Social Platforms Market Size Growth Rate 2017-2028 (US$ Million)
    Figure 50. Turkey VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 51. Saudi Arabia VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 52. U.A.E VR Social Platforms Market Size Growth Rate (2017-2028) & (US$ Million)
    Figure 53. Microsoft Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 54. Mozilla Firefox Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 55. Valve Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 56. Cluster Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 57. LiveLike Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 58. Rec Room Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 59. Facebook Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 60. Bigscreen Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 61. JanusVR Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 62. WorldViz Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 63. WILD Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 64. VR-ON Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 65. VRChat Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 66. VTime Holdings Revenue Growth Rate in VR Social Platforms Business (2017-2022)
    Figure 67. Bottom-up and Top-down Approaches for This Report
    Figure 68. Data Triangulation
    Figure 69. Key Executives Interviewed
Please ask for List of Figures. Request Sample Report
Companies Included in Reports:
Microsoft
Mozilla Firefox
Valve
Cluster
LiveLike
Rec Room
Facebook
Bigscreen
JanusVR
WorldViz
WILD
VR-ON
VRChat
VTime Holdings
Frequently Asked Questions
VR Social Platforms report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
VR Social Platforms report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
VR Social Platforms report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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