AI In Media and Entertainment Market, Global Outlook and Forecast 2023-2028

Report ID: 1856782 | Published Date: Jan 2025 | No. of Page: 108 | Base Year: 2024 | Rating: 3.8 | Webstory: Check our Web story
1 Introduction to Research & Analysis Reports
    1.1 AI In Media and Entertainment Market Definition
    1.2 Market Segments
        1.2.1 Market by Type
        1.2.2 Market by Application
    1.3 Global AI In Media and Entertainment Market Overview
    1.4 Features & Benefits of This Report
    1.5 Methodology & Sources of Information
        1.5.1 Research Methodology
        1.5.2 Research Process
        1.5.3 Base Year
        1.5.4 Report Assumptions & Caveats
2 Global AI In Media and Entertainment Overall Market Size
    2.1 Global AI In Media and Entertainment Market Size: 2022 VS 2028
    2.2 Global AI In Media and Entertainment Market Size, Prospects & Forecasts: 2022-2028
    2.3 Key Market Trends, Opportunity, Drivers and Restraints
        2.3.1 Market Opportunities & Trends
        2.3.2 Market Drivers
        2.3.3 Market Restraints
3 Company Landscape
    3.1 Key AI In Media and Entertainment Players in Global Market
    3.2 Global Companies AI In Media and Entertainment Product & Technology
4 Players Profiles
    4.1 Amazon Web Services, Inc.
        4.1.1 Amazon Web Services, Inc. Corporate Summary
        4.1.2 Amazon Web Services, Inc. Business Overview
        4.1.3 Amazon Web Services, Inc. AI In Media and Entertainment Product Offerings & Technology
        4.1.4 Amazon Web Services, Inc. AI In Media and Entertainment R&D, and Plans
    4.2 EMG
        4.2.1 EMG Corporate Summary
        4.2.2 EMG Business Overview
        4.2.3 EMG AI In Media and Entertainment Product Offerings & Technology
        4.2.4 EMG AI In Media and Entertainment R&D, and Plans
    4.3 Gearhouse South Africa Pty. Ltd.
        4.3.1 Gearhouse South Africa Pty. Ltd. Corporate Summary
        4.3.2 Gearhouse South Africa Pty. Ltd. Business Overview
        4.3.3 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product Offerings & Technology
        4.3.4 Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment R&D, and Plans
    4.4 Gravity Media
        4.4.1 Gravity Media Corporate Summary
        4.4.2 Gravity Media Business Overview
        4.4.3 Gravity Media AI In Media and Entertainment Product Offerings & Technology
        4.4.4 Gravity Media AI In Media and Entertainment R&D, and Plans
    4.5 GrayMeta
        4.5.1 GrayMeta Corporate Summary
        4.5.2 GrayMeta Business Overview
        4.5.3 GrayMeta AI In Media and Entertainment Product Offerings & Technology
        4.5.4 GrayMeta AI In Media and Entertainment R&D, and Plans
    4.6 International Business Machines Corp.
        4.6.1 International Business Machines Corp. Corporate Summary
        4.6.2 International Business Machines Corp. Business Overview
        4.6.3 International Business Machines Corp. AI In Media and Entertainment Product Offerings & Technology
        4.6.4 International Business Machines Corp. AI In Media and Entertainment R&D, and Plans
    4.7 LMG, LLC
        4.7.1 LMG, LLC Corporate Summary
        4.7.2 LMG, LLC Business Overview
        4.7.3 LMG, LLC AI In Media and Entertainment Product Offerings & Technology
        4.7.4 LMG, LLC AI In Media and Entertainment R&D, and Plans
    4.8 Matchroom Sport Ltd.
        4.8.1 Matchroom Sport Ltd. Corporate Summary
        4.8.2 Matchroom Sport Ltd. Business Overview
        4.8.3 Matchroom Sport Ltd. AI In Media and Entertainment Product Offerings & Technology
        4.8.4 Matchroom Sport Ltd. AI In Media and Entertainment R&D, and Plans
    4.9 Production Resource Group, L.L.C.
        4.9.1 Production Resource Group, L.L.C. Corporate Summary
        4.9.2 Production Resource Group, L.L.C. Business Overview
        4.9.3 Production Resource Group, L.L.C. AI In Media and Entertainment Product Offerings & Technology
        4.9.4 Production Resource Group, L.L.C. AI In Media and Entertainment R&D, and Plans
    4.10 Synthesia Ltd.
        4.10.1 Synthesia Ltd. Corporate Summary
        4.10.2 Synthesia Ltd. Business Overview
        4.10.3 Synthesia Ltd. AI In Media and Entertainment Product Offerings & Technology
        4.10.4 Synthesia Ltd. AI In Media and Entertainment R&D, and Plans
    4.11 TAIT
        4.11.1 TAIT Corporate Summary
        4.11.2 TAIT Business Overview
        4.11.3 TAIT AI In Media and Entertainment Product Offerings & Technology
        4.11.4 TAIT AI In Media and Entertainment R&D, and Plans
    4.12 Valossa Labs Ltd.
        4.12.1 Valossa Labs Ltd. Corporate Summary
        4.12.2 Valossa Labs Ltd. Business Overview
        4.12.3 Valossa Labs Ltd. AI In Media and Entertainment Product Offerings & Technology
        4.12.4 Valossa Labs Ltd. AI In Media and Entertainment R&D, and Plans
    4.13 Veritone, Inc.
        4.13.1 Veritone, Inc. Corporate Summary
        4.13.2 Veritone, Inc. Business Overview
        4.13.3 Veritone, Inc. AI In Media and Entertainment Product Offerings & Technology
        4.13.4 Veritone, Inc. AI In Media and Entertainment R&D, and Plans
    4.14 Pixellot
        4.14.1 Pixellot Corporate Summary
        4.14.2 Pixellot Business Overview
        4.14.3 Pixellot AI In Media and Entertainment Product Offerings & Technology
        4.14.4 Pixellot AI In Media and Entertainment R&D, and Plans
    4.15 PlaySight Interactive Ltd.
        4.15.1 PlaySight Interactive Ltd. Corporate Summary
        4.15.2 PlaySight Interactive Ltd. Business Overview
        4.15.3 PlaySight Interactive Ltd. AI In Media and Entertainment Product Offerings & Technology
        4.15.4 PlaySight Interactive Ltd. AI In Media and Entertainment R&D, and Plans
    4.16 AISportsWatch GmbH
        4.16.1 AISportsWatch GmbH Corporate Summary
        4.16.2 AISportsWatch GmbH Business Overview
        4.16.3 AISportsWatch GmbH AI In Media and Entertainment Product Offerings & Technology
        4.16.4 AISportsWatch GmbH AI In Media and Entertainment R&D, and Plans
    4.17 Spiideo
        4.17.1 Spiideo Corporate Summary
        4.17.2 Spiideo Business Overview
        4.17.3 Spiideo AI In Media and Entertainment Product Offerings & Technology
        4.17.4 Spiideo AI In Media and Entertainment R&D, and Plans
    4.18 Sportway AB
        4.18.1 Sportway AB Corporate Summary
        4.18.2 Sportway AB Business Overview
        4.18.3 Sportway AB AI In Media and Entertainment Product Offerings & Technology
        4.18.4 Sportway AB AI In Media and Entertainment R&D, and Plans
    4.19 EVS Broadcast Equipment S.A.
        4.19.1 EVS Broadcast Equipment S.A. Corporate Summary
        4.19.2 EVS Broadcast Equipment S.A. Business Overview
        4.19.3 EVS Broadcast Equipment S.A. AI In Media and Entertainment Product Offerings & Technology
        4.19.4 EVS Broadcast Equipment S.A. AI In Media and Entertainment R&D, and Plans
    4.20 Hudl
        4.20.1 Hudl Corporate Summary
        4.20.2 Hudl Business Overview
        4.20.3 Hudl AI In Media and Entertainment Product Offerings & Technology
        4.20.4 Hudl AI In Media and Entertainment R&D, and Plans
    4.21 Move.ai
        4.21.1 Move.ai Corporate Summary
        4.21.2 Move.ai Business Overview
        4.21.3 Move.ai AI In Media and Entertainment Product Offerings & Technology
        4.21.4 Move.ai AI In Media and Entertainment R&D, and Plans
    4.22 AutomaticTV
        4.22.1 AutomaticTV Corporate Summary
        4.22.2 AutomaticTV Business Overview
        4.22.3 AutomaticTV AI In Media and Entertainment Product Offerings & Technology
        4.22.4 AutomaticTV AI In Media and Entertainment R&D, and Plans
5 Sights by Region
    5.1 By Region - Global AI In Media and Entertainment Market Size, 2023 & 2028
    5.2 By Region - Global AI In Media and Entertainment Revenue, (2023-2028)
    5.3 United States
        5.3.1 Key Players of AI In Media and Entertainment in United States
        5.3.2 United States AI In Media and Entertainment Development Current Situation and Forecast
    5.4 Europe
        5.4.1 Key Players of AI In Media and Entertainment in Europe
        5.4.2 Europe AI In Media and Entertainment Development Current Situation and Forecast
    5.5 China
        5.5.1 Key Players of AI In Media and Entertainment in China
        5.5.2 China AI In Media and Entertainment Development Current Situation and Forecast
    5.6 Rest of World
6 Sights by Product
    6.1 by Type - Global AI In Media and Entertainment Market Size Markets, 2023 & 2028
    6.2 Hardware/Equipment
    6.3 Services
7 Sights by Application
    7.1 By Application - Global AI In Media and Entertainment Market Size, 2023 & 2028
    7.2 Gaming
    7.3 Plagiarism Detection
    7.4 Personalization
    7.5 Sales & Marketing
    7.6 Talent Identification
    7.7 Content Capture
    7.8 Sports Automatic Productions
    7.9 Others
8 Conclusion
9 Appendix
    9.1 Note
    9.2 Examples of Clients
    9.3 Disclaimer
List of Tables
    Table 1. AI In Media and Entertainment Market Opportunities & Trends in Global Market
    Table 2. AI In Media and Entertainment Market Drivers in Global Market
    Table 3. AI In Media and Entertainment Market Restraints in Global Market
    Table 4. Key Players of AI In Media and Entertainment in Global Market
    Table 5. Global Companies AI In Media and Entertainment Product & Technology
    Table 6. Amazon Web Services, Inc. Corporate Summary
    Table 7. Amazon Web Services, Inc. AI In Media and Entertainment Product Offerings
    Table 8. EMG Corporate Summary
    Table 9. EMG AI In Media and Entertainment Product Offerings
    Table 10. Gearhouse South Africa Pty. Ltd. Corporate Summary
    Table 11. Gearhouse South Africa Pty. Ltd. AI In Media and Entertainment Product Offerings
    Table 12. Gravity Media Corporate Summary
    Table 13. Gravity Media AI In Media and Entertainment Product Offerings
    Table 14. GrayMeta Corporate Summary
    Table 15. GrayMeta AI In Media and Entertainment Product Offerings
    Table 16. International Business Machines Corp. Corporate Summary
    Table 17. International Business Machines Corp. AI In Media and Entertainment Product Offerings
    Table 18. LMG, LLC Corporate Summary
    Table 19. LMG, LLC AI In Media and Entertainment Product Offerings
    Table 20. Matchroom Sport Ltd. Corporate Summary
    Table 21. Matchroom Sport Ltd. AI In Media and Entertainment Product Offerings
    Table 22. Production Resource Group, L.L.C. Corporate Summary
    Table 23. Production Resource Group, L.L.C. AI In Media and Entertainment Product Offerings
    Table 24. Synthesia Ltd. Corporate Summary
    Table 25. Synthesia Ltd. AI In Media and Entertainment Product Offerings
    Table 26. TAIT Corporate Summary
    Table 27. TAIT AI In Media and Entertainment Product Offerings
    Table 28. Valossa Labs Ltd. Corporate Summary
    Table 29. Valossa Labs Ltd. AI In Media and Entertainment Product Offerings
    Table 30. Veritone, Inc. Corporate Summary
    Table 31. Veritone, Inc. AI In Media and Entertainment Product Offerings
    Table 32. Pixellot Corporate Summary
    Table 33. Pixellot AI In Media and Entertainment Product Offerings
    Table 34. PlaySight Interactive Ltd. Corporate Summary
    Table 35. PlaySight Interactive Ltd. AI In Media and Entertainment Product Offerings
    Table 36. AISportsWatch GmbH Corporate Summary
    Table 37. AISportsWatch GmbH AI In Media and Entertainment Product Offerings
    Table 38. Spiideo Corporate Summary
    Table 39. Spiideo AI In Media and Entertainment Product Offerings
    Table 40. Sportway AB Corporate Summary
    Table 41. Sportway AB AI In Media and Entertainment Product Offerings
    Table 42. EVS Broadcast Equipment S.A. Corporate Summary
    Table 43. EVS Broadcast Equipment S.A. AI In Media and Entertainment Product Offerings
    Table 44. Hudl Corporate Summary
    Table 45. Hudl AI In Media and Entertainment Product Offerings
    Table 46. Move.ai Corporate Summary
    Table 47. Move.ai AI In Media and Entertainment Product Offerings
    Table 48. AutomaticTV Corporate Summary
    Table 49. AutomaticTV AI In Media and Entertainment Product Offerings
    Table 50. By Region– Global AI In Media and Entertainment Revenue, (US$, Mn), 2023 & 2028
    Table 51. By Region - Global AI In Media and Entertainment Revenue, (US$, Mn), 2023-2028
    Table 52. By Type – Global AI In Media and Entertainment Market Size, (US$, Mn), 2023 & 2028
    Table 53. By Application– Global AI In Media and Entertainment Market Size, (US$, Mn), 2023 & 2028
List of Figures
    Figure 1. AI In Media and Entertainment Segment by Type in 2021
    Figure 2. AI In Media and Entertainment Segment by Application in 2021
    Figure 3. Global AI In Media and Entertainment Market Overview: 2022
    Figure 4. Key Caveats
    Figure 5. Global AI In Media and Entertainment Market Size: 2022 VS 2028 (US$, Mn)
    Figure 6. Global AI In Media and Entertainment Revenue, 2017-2028 (US$, Mn)
    Figure 7. By Region - Global AI In Media and Entertainment Revenue Market Share, 2023-2028
    Figure 8. By Type - Global AI In Media and Entertainment Revenue Market Share, 2023-2028
    Figure 9. By Application - Global AI In Media and Entertainment Revenue Market Share, 2023-2028

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Frequently Asked Questions
AI In Media and Entertainment Market report offers great insights of the market and consumer data and their interpretation through various figures and graphs. Report has embedded global market and regional market deep analysis through various research methodologies. The report also offers great competitor analysis of the industries and highlights the key aspect of their business like success stories, market development and growth rate.
AI In Media and Entertainment Market report is categorised based on following features:
  1. Global Market Players
  2. Geopolitical regions
  3. Consumer Insights
  4. Technological advancement
  5. Historic and Future Analysis of the Market
AI In Media and Entertainment Market report is designed on the six basic aspects of analysing the market, which covers the SWOT and SWAR analysis like strength, weakness, opportunity, threat, aspirations and results. This methodology helps investors to reach on to the desired and correct decision to put their capital into the market.

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